
Redesigning the store to become the game’s central hub for purchases
Redesign of the in-game store, simplifying its logic, designing flexible components for future updates, and aligning user needs with monetization goals through close collaboration and iterative testing.
Research / User Journey / Wireframing / UI / Prototyping / User Testing / Delivery for Dev


Designing a dynamic system to support evolving gameplay
Flexible quest layer that supports task variations, custom rewards, and timeline changes, enabling the game to adapt quickly while enhancing player engagement and retention.
Research / User Journey / Wireframing / UI / Prototyping / User Testing / Delivery for Dev

Refining the Game Start Screen to help players easily configure their preferences before the game begins. Through layout and hierarchy improvements, we made the experience more intuitive, motivating, and aligned with player goals.
Research / User Journey / Wireframing / UI / Prototyping / User Testing / Delivery for Dev


Trivia
The trivia feature is a dynamic way to combine learning with gaming, offering rewards and a sense of achievement as players test and expand their knowledge.
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